1.000 Miler
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Also For
DOS
Released
1987
Published by
Softdisk Publishing
Setting
Contemporary
Perspective
1st-person
Gameplay
Cards / Tiles
Genre
Strategy/Tactics
Vehicular
Automobile
Visual
Fixed / Flip-screen
Description
1000 Miler is based on the french card games called Mille Bornes. Two players compete against each other to reach 1000 miles before the other. Each player gets seven cards, which can be miles cards for getting closer to your goal or positive or negative cards. Negative cards can be played to cause a flat tire for your opponent, letting him have a crash or other effects. The positive cards can be used to negate the effects of negative cards the opponent played on you. The winning player gets a little winning animation.
From Mobygames.com. Original Entry
Notes
Disk info for 1.000_Miler_1987_Loadstar.d64:
disk format : 1541
track count : 35
error block : No
write protect: Off
Disk directory for 1.000_Miler_1987_Loadstar.d64:
0 "ass presents: "
4 "1000 miler!" prg
14 "1000 miler dox" prg
10 "t.1000 miler" prg
45 "1000 miler" prg
6 "1000 miler.spr" prg
25 "miler.title.shp" prg
95 "1000 miler.lnk" prg
13 "1000miles.instr" prg
4 "unpacker" prg
3 "hi-res text.o" prg
445 blocks free.
Text found in 1.000_Miler_1987_Loadstar.d64/1000miles.instr:
HOUSAND ILER IS BASED ON "ILLE
ORNE," THE RENCH CARD GAME.
HE OBJECT OF THE GAME IS TO REACH
EXACTLY 1000 MILES BEFORE YOUR
OPPONENT. OU CAN PLAY AGAINST EITHER
THE COMPUTER OR ANOTHER PERSON.
AME DESCRIPTION: HE SCREEN CONSISTS
OF TWO PLAYING FIELDS AND A CARD
DISPLAY AREA. HE TOP FIELD IS FOR
PLAYER 1. HE BOTTOM FIELD IS FOR
PLAYER 2, OR FOR THE COMPUTER IN A
ONE-PLAYER GAME. HE CARD DISPLAY
AREA IS BETWEEN THE TWO FIELDS. HE
CARDS IN EACH HAND ARE DISPLAYED
THERE DURING ALTERNATE TURNS.
ACH FIELD GRAPHICALLY DISPLAYS THE
CONDITION OF THE HAZARDS.
\
AME PLAY: HE COMPUTER DEALS SIX
CARDS TO EACH PLAYER. HE FIRST
PLAYER RECEIVES AN EXTRA CARD. LL
SEVEN CARDS ARE DISPLAYED. (EW
CARDS ALWAYS APPEAR IN POSITION 7.)
LAYER 1 MUST EITHER PLAY OR DISCARD
ONE CARD. (N A TWO-PLAYER GAME,
PLAYER 1 MUST VIEW THE CARDS WHILE
THE OTHER PLAYER LOOKS AWAY.)
O START THE GAME AND BEGIN
ACCUMULATING MILEAGE, A PLAYER MUST
PLAY A ROLL CARD OR A "IGHT OF AY"
SAFETY. (OTH PLAYERS START WITH A RED
LIGHT.) ITHOUT A ROLL CARD OR "IGHT
OF AY", THE PLAYER MUST EITHER
DISCARD OR PLAY A HAZARD ON THE
OPPONENT.
\
HEN PLAYER 1 HAS COMPLETED A TURN,
PLAYER 2 PLAYS OR DISCARDS AND DRAWS.
LAY CONTINUES UNTIL ONE PLAYER
REACHES EXACTLY 1000 MILES.
ARDS: HERE ARE 112 CARDS IN THE GAME
DECK, CONSISTING OF MILEAGE, HAZARDS,
REMEDIES, AND SAFETIES.
ILEAGE CARDS:
10 EACH - 25, 50, AND 75 MILE CARDS.
12 - 100 MILE CARDS.
4 - 200 MILE CARDS.
HESE CARDS ARE THE ONLY MEANS OF
ACCUMULATING MILEAGE. ILEAGE CAN BE
PLAYED ON ANY TURN WHEN YOU ARE NOT
STOPPED BY A HAZARD.
\
AZARD CARDS:
3 EACH - OUT OF GAS, FLAT TIRE,
ACCIDENT, AND STOP CARDS.
F ONE OF THE HAZARD CARDS IS
PLAYED, TRAVEL CANNOT RESUME UNTIL A
REMEDY CARD HAS BEEN PLAYED. AZARDS
CANNOT BE PLAYED IF THE OTHER PLAYER
IS ALREADY STOPPED OR HAS THE
CORRESPONDING SAFETY.
4 - SPEED LIMIT CARDS.
SPEED LIMIT WILL SLOW DOWN
TRAVEL. HEN A SPEED LIMIT CARD IS IN
EFFECT, THE MAXIMUM MILEAGE CARD
PLAYABLE IS 75 MPH. N END OF LIMIT
CARD CANCELS SPEED LIMIT.
\
EMEDY CARDS:
6 EACH - GAS, SPARE TIRE, REPAIRS,
AND END OF LIMIT.
12 - ROLL CARDS.
EMEDY CARDS CAN BE PLAYED ANY
TIME, IN TURN, AND REMOVE YOUR
CURRENT HAZARD.
AFETY CARDS:
1 EACH - IGHT OF AY, RIVING CE,
XTRA ANK, AND UNCTURE-PROOF.
SAFETY PREVENTS AN OPPONENT FROM
PLAYING A SPECIFIC HAZARD.
AFETY CARDS ARE PLAYED AUTO-
MATICALLY WHEN DEALT OR DRAWN.
HAZARD WILL BE CANCELED IF THE
CORRESPONDING SAFETY IS IN EFFECT. N
INVERSE BAR ON THE SCREEN SHOWS WHICH
SAFETIES HAVE BEEN DEALT AND TO WHOM.
\
HUFFLING: RIOR TO THE START OF THE
GAME THE DECK IS SHUFFLED. FTER ALL
CARDS HAVE BEEN USED, ONLY THE
DISCARDS WILL BE RE-SHUFFLED.
ARD RELATIONSHIPS:
AZARD EMEDY AFETY
----------- ----------- -------------
UT OF AS AS PARE ANK
LAT IRE PARE IRE UNCTURE-PROOF
CCIDENT EPAIRS RIVING CE
PEED IMIT ND IMIT IGHT OF AY
TOP OLL IGHT OF AY
#
Disk info for 1.000_Miler_1987_Loadstar.d64:
disk format : 1541
track count : 35
error block : No
write protect: Off
Disk directory for 1.000_Miler_1987_Loadstar.d64:
0 "ass presents: "
4 "1000 miler!" prg
14 "1000 miler dox" prg
10 "t.1000 miler" prg
45 "1000 miler" prg
6 "1000 miler.spr" prg
25 "miler.title.shp" prg
95 "1000 miler.lnk" prg
13 "1000miles.instr" prg
4 "unpacker" prg
3 "hi-res text.o" prg
445 blocks free.
Text found in 1.000_Miler_1987_Loadstar.d64/1000miles.instr:
HOUSAND ILER IS BASED ON "ILLE
ORNE," THE RENCH CARD GAME.
HE OBJECT OF THE GAME IS TO REACH
EXACTLY 1000 MILES BEFORE YOUR
OPPONENT. OU CAN PLAY AGAINST EITHER
THE COMPUTER OR ANOTHER PERSON.
AME DESCRIPTION: HE SCREEN CONSISTS
OF TWO PLAYING FIELDS AND A CARD
DISPLAY AREA. HE TOP FIELD IS FOR
PLAYER 1. HE BOTTOM FIELD IS FOR
PLAYER 2, OR FOR THE COMPUTER IN A
ONE-PLAYER GAME. HE CARD DISPLAY
AREA IS BETWEEN THE TWO FIELDS. HE
CARDS IN EACH HAND ARE DISPLAYED
THERE DURING ALTERNATE TURNS.
ACH FIELD GRAPHICALLY DISPLAYS THE
CONDITION OF THE HAZARDS.
\
AME PLAY: HE COMPUTER DEALS SIX
CARDS TO EACH PLAYER. HE FIRST
PLAYER RECEIVES AN EXTRA CARD. LL
SEVEN CARDS ARE DISPLAYED. (EW
CARDS ALWAYS APPEAR IN POSITION 7.)
LAYER 1 MUST EITHER PLAY OR DISCARD
ONE CARD. (N A TWO-PLAYER GAME,
PLAYER 1 MUST VIEW THE CARDS WHILE
THE OTHER PLAYER LOOKS AWAY.)
O START THE GAME AND BEGIN
ACCUMULATING MILEAGE, A PLAYER MUST
PLAY A ROLL CARD OR A "IGHT OF AY"
SAFETY. (OTH PLAYERS START WITH A RED
LIGHT.) ITHOUT A ROLL CARD OR "IGHT
OF AY", THE PLAYER MUST EITHER
DISCARD OR PLAY A HAZARD ON THE
OPPONENT.
\
HEN PLAYER 1 HAS COMPLETED A TURN,
PLAYER 2 PLAYS OR DISCARDS AND DRAWS.
LAY CONTINUES UNTIL ONE PLAYER
REACHES EXACTLY 1000 MILES.
ARDS: HERE ARE 112 CARDS IN THE GAME
DECK, CONSISTING OF MILEAGE, HAZARDS,
REMEDIES, AND SAFETIES.
ILEAGE CARDS:
10 EACH - 25, 50, AND 75 MILE CARDS.
12 - 100 MILE CARDS.
4 - 200 MILE CARDS.
HESE CARDS ARE THE ONLY MEANS OF
ACCUMULATING MILEAGE. ILEAGE CAN BE
PLAYED ON ANY TURN WHEN YOU ARE NOT
STOPPED BY A HAZARD.
\
AZARD CARDS:
3 EACH - OUT OF GAS, FLAT TIRE,
ACCIDENT, AND STOP CARDS.
F ONE OF THE HAZARD CARDS IS
PLAYED, TRAVEL CANNOT RESUME UNTIL A
REMEDY CARD HAS BEEN PLAYED. AZARDS
CANNOT BE PLAYED IF THE OTHER PLAYER
IS ALREADY STOPPED OR HAS THE
CORRESPONDING SAFETY.
4 - SPEED LIMIT CARDS.
SPEED LIMIT WILL SLOW DOWN
TRAVEL. HEN A SPEED LIMIT CARD IS IN
EFFECT, THE MAXIMUM MILEAGE CARD
PLAYABLE IS 75 MPH. N END OF LIMIT
CARD CANCELS SPEED LIMIT.
\
EMEDY CARDS:
6 EACH - GAS, SPARE TIRE, REPAIRS,
AND END OF LIMIT.
12 - ROLL CARDS.
EMEDY CARDS CAN BE PLAYED ANY
TIME, IN TURN, AND REMOVE YOUR
CURRENT HAZARD.
AFETY CARDS:
1 EACH - IGHT OF AY, RIVING CE,
XTRA ANK, AND UNCTURE-PROOF.
SAFETY PREVENTS AN OPPONENT FROM
PLAYING A SPECIFIC HAZARD.
AFETY CARDS ARE PLAYED AUTO-
MATICALLY WHEN DEALT OR DRAWN.
HAZARD WILL BE CANCELED IF THE
CORRESPONDING SAFETY IS IN EFFECT. N
INVERSE BAR ON THE SCREEN SHOWS WHICH
SAFETIES HAVE BEEN DEALT AND TO WHOM.
\
HUFFLING: RIOR TO THE START OF THE
GAME THE DECK IS SHUFFLED. FTER ALL
CARDS HAVE BEEN USED, ONLY THE
DISCARDS WILL BE RE-SHUFFLED.
ARD RELATIONSHIPS:
AZARD EMEDY AFETY
----------- ----------- -------------
UT OF AS AS PARE ANK
LAT IRE PARE IRE UNCTURE-PROOF
CCIDENT EPAIRS RIVING CE
PEED IMIT ND IMIT IGHT OF AY
TOP OLL IGHT OF AY
#
- Addeddate
- 2018-09-02 19:46:18
- Emulator
- vice-resid
- Emulator_ext
- d64
- Emulator_start
- 1.000_Miler_1987_Loadstar.d64
- Identifier
- 1.000_Miler_1987_Loadstar
- Mobygames_also_for
- DOS
- Mobygames_gameplay
- Cards / Tiles
- Mobygames_genre
- Strategy/Tactics
- Mobygames_perspective
- 1st-person
- Mobygames_published_by
- Softdisk Publishing
- Mobygames_released
- 1987
- Mobygames_setting
- Contemporary
- Mobygames_vehicular
- Automobile
- Mobygames_visual
- Fixed / Flip-screen
- Scanner
- Internet Archive Python library 1.8.1
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